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FS.GG.Game.Core

BCL-only deterministic simulation core for FS.GG.Game — seeded RNG, fixed-timestep drain, grid pathfinding, spatial partitioning, and AABB collision geometry. Depends on nothing but FSharp.Core (the platform's new bottom layer). Extracted from FS.GG.UI.Canvas / FS.GG.UI.Scene per ADR-0022.

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Activity

Latest release
1d ago
Total releases
19
Cadence
~daily
Last 12 months
19

Details

License
MIT
First release
Jul 06, 2026
Releases
Version Released
0.15.0 minor
0.14.0 minor
0.13.0 minor
0.12.0 minor
0.11.0 minor
0.10.1 patch
0.10.0 minor
0.9.1 patch
0.9.0 minor
0.8.0 minor
0.7.1 patch
0.7.0 minor
0.6.0 minor
0.5.1 patch
0.5.0 minor
0.4.0 minor
0.3.0 minor
0.2.0 initial
0.1.0-preview.1 pre