FS.GG.Game.Core
BCL-only deterministic simulation core for FS.GG.Game — seeded RNG, fixed-timestep drain, grid pathfinding, spatial partitioning, and AABB collision geometry. Depends on nothing but FSharp.Core (the platform's new bottom layer). Extracted from FS.GG.UI.Canvas / FS.GG.UI.Scene per ADR-0022.
Activity
- Latest release
- 1d ago
- Total releases
- 19
- Cadence
- ~daily
- Last 12 months
- 19
Details
- License
- MIT
- First release
- Jul 06, 2026
Releases
| Version | Released | |
|---|---|---|
0.15.0
minor
| ||
0.14.0
minor
| ||
0.13.0
minor
| ||
0.12.0
minor
| ||
0.11.0
minor
| ||
0.10.1
patch
| ||
0.10.0
minor
| ||
0.9.1
patch
| ||
0.9.0
minor
| ||
0.8.0
minor
| ||
0.7.1
patch
| ||
0.7.0
minor
| ||
0.6.0
minor
| ||
0.5.1
patch
| ||
0.5.0
minor
| ||
0.4.0
minor
| ||
0.3.0
minor
| ||
0.2.0
initial
| ||
0.1.0-preview.1
pre
|