FS.GG.Game.Harness
Deterministic, headless gameplay test harness on FS.GG.Game.Core. Drives a game's world through the standard Command input frontier — scripted raw-key→keymap→Command, an in-process Bot policy, and a multi-seed bot-vs-bot matrix — folds whole fixed steps, and fingerprints the world trace as a value so a replay is a comparison, not a tolerance check. A typed synthetic-state escape hatch keeps its own evidence self-identifying. Depends on nothing but FS.GG.Game.Core and the BCL.
Activity
- Latest release
- 1d ago
- Total releases
- 13
- Cadence
- ~daily
- Last 12 months
- 13
Details
- License
- MIT
- First release
- Jul 19, 2026
Releases
| Version | Released | |
|---|---|---|
0.15.0
minor
| ||
0.14.0
minor
| ||
0.13.0
minor
| ||
0.12.0
minor
| ||
0.11.0
minor
| ||
0.10.1
patch
| ||
0.10.0
minor
| ||
0.9.1
patch
| ||
0.9.0
minor
| ||
0.8.0
minor
| ||
0.7.1
patch
| ||
0.7.0
minor
| ||
0.6.0
initial
|