CoreGame.SharedMeta.Transport.SignalR
Democratizing client-server game development. A deterministic framework bridging Unity and Microsoft Orleans. Write game logic once in C# - it runs on the server (Orleans grains) and replays on the client (Unity / .NET).
Activity
- Latest release
- 2w ago
- Total releases
- 84
- Cadence
- ~daily
- Last 12 months
- 84
Reach
- Stars
- 21
Details
- License
- MIT
- First release
- Mar 01, 2026
Releases
1–50 of 84