CoreGame.SharedMeta.Serialization.MemoryPack
Democratizing client-server game development. A deterministic framework bridging Unity and Microsoft Orleans. Write game logic once in C# - it runs on the server (Orleans grains) and replays on the client (Unity / .NET).
Activity
- Latest release
- 1w ago
- Total releases
- 94
- Cadence
- ~daily
- Last 12 months
- 94
Reach
- Stars
- 26
Details
- License
- MIT
- First release
- Mar 01, 2026
Releases
| Version | Released | |
|---|---|---|
0.45.1
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0.45.0
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0.44.2
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0.44.1
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0.44.0
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0.43.1
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0.43.0
minor
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0.42.0
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0.40.0
minor
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0.39.0
minor
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0.38.0
minor
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0.37.4
patch
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0.37.3
patch
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0.37.2
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0.37.1
patch
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0.37.0
minor
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0.36.0
minor
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0.35.0
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0.34.0
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0.33.0
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0.32.1
patch
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0.32.0
minor
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0.31.2
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0.31.1
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0.31.0
minor
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0.30.0
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0.29.3
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0.29.2
patch
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0.29.1
patch
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0.29.0
minor
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0.28.0
minor
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0.27.0
minor
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0.26.6
patch
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0.26.5
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0.26.4
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0.26.3
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0.26.2
patch
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0.26.1
patch
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0.26.0
minor
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0.25.1
patch
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0.25.0
minor
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0.24.2
patch
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0.24.1
patch
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0.24.0
minor
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0.23.1
patch
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0.23.0
minor
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0.22.0
minor
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0.21.1
minor
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0.20.2
patch
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0.20.1
patch
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