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CoreGame.SharedMeta.Auth

Democratizing client-server game development. A deterministic framework bridging Unity and Microsoft Orleans. Write game logic once in C# - it runs on the server (Orleans grains) and replays on the client (Unity / .NET).

Activity

Latest release
2w ago
Total releases
84
Cadence
~daily
Last 12 months
84

Reach

Stars
21

Details

License
MIT
First release
Mar 01, 2026
Releases
Version Released
0.38.0 minor
0.37.4 patch
0.37.3 patch
0.37.2 patch
0.37.1 patch
0.37.0 minor
0.36.0 minor
0.35.0 minor
0.34.0 minor
0.33.0 minor
0.32.1 patch
0.32.0 minor
0.31.2 patch
0.31.1 patch
0.31.0 minor
0.30.0 minor
0.29.3 patch
0.29.2 patch
0.29.1 patch
0.29.0 minor
0.28.0 minor
0.27.0 minor
0.26.6 patch
0.26.5 patch
0.26.4 patch
0.26.3 patch
0.26.2 patch
0.26.1 patch
0.26.0 minor
0.25.1 patch
0.25.0 minor
0.24.2 patch
0.24.1 patch
0.24.0 minor
0.23.1 patch
0.23.0 minor
0.22.0 minor
0.21.1 minor
0.20.2 patch
0.20.1 patch
0.20.0 minor
0.19.2 patch
0.19.1 minor
0.18.0 minor
0.17.0 minor
0.16.0 minor
0.15.1 patch
0.15.0 minor
0.14.1 patch
0.14.0 minor
1–50 of 84