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nuget

ShaderTools

This PCL library helps with some useful tools when working with shaders in MonoGame, like a reflection helper that determines if the project gets used for OpenGL or DirectX and some static extension methods for the GraphicsDevice and the SpriteBatch. Another one helps you to make loading shaders embedded in a DLL more convenient.

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Activity

Latest release
8y ago
Total releases
4
Cadence
~daily
Last 12 months
0

Details

First release
Jan 16, 2018
Releases
Version Released
1.0.2.1 patch
1.0.1.2 patch
1.0.1.1 patch
1.0.1 initial