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BloomEffectRenderer

If you want to add a nice bloom-effect to your game, this library will help you. It's a portable library, so it will work with all MG flavors and it is pretty simple to use. Just create a BloomEffectRenderer in your game, hook it up (Initialize and UnloadContent) and tell it to render the effect at the appropriate point in your draw-method. Pass it a RenderTarget (source) where you've drawn all your stuff in, and a second one (target) where the output will be rendered to. If you pass 'null' as the target RenderTarget then it will draw directly to the backbuffer.

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Activity

Latest release
6y ago
Total releases
12
Cadence
~daily
Last 12 months
0

Details

First release
Jan 07, 2018
Releases
Version Released
1.1.5 patch
1.1.4 patch
1.1.3 patch
1.1.2.1 patch
1.1.1 patch
1.1.0.6 patch
1.1.0.5 patch
1.1.0.4 patch
1.1.0.3 patch
1.1.0.2 patch
1.1.0.1 patch
1.1.0 initial