BloomEffectRenderer
If you want to add a nice bloom-effect to your game, this library will help you. It's a portable library, so it will work with all MG flavors and it is pretty simple to use. Just create a BloomEffectRenderer in your game, hook it up (Initialize and UnloadContent) and tell it to render the effect at the appropriate point in your draw-method. Pass it a RenderTarget (source) where you've drawn all your stuff in, and a second one (target) where the output will be rendered to. If you pass 'null' as the target RenderTarget then it will draw directly to the backbuffer.
Activity
- Latest release
- 6y ago
- Total releases
- 12
- Cadence
- ~daily
- Last 12 months
- 0
Details
- First release
- Jan 07, 2018
Releases
| Version | Released | |
|---|---|---|
1.1.5
patch
| ||
1.1.4
patch
| ||
1.1.3
patch
| ||
1.1.2.1
patch
| ||
1.1.1
patch
| ||
1.1.0.6
patch
| ||
1.1.0.5
patch
| ||
1.1.0.4
patch
| ||
1.1.0.3
patch
| ||
1.1.0.2
patch
| ||
1.1.0.1
patch
| ||
1.1.0
initial
|