chingu_vectors
A Chingu trait that handles game object movement via vectors. Speed and hastening are in pixels per second instead of pixels per tick, so your games run always with the same speed independed of the current framerate
Activity
- Latest release
- 14y ago
- Total releases
- 5
- Cadence
- ~5 days
- Last 12 months
- 0
Details
- First release
- Apr 30, 2012
| Version | Released | |
|---|---|---|
1.1.1
patch
|
1.1.1
patch
Dependencies (3)
|
|
1.1.0
minor
|
1.1.0
minor
Dependencies (3)
|
|
1.0.2
patch
|
1.0.2
patch
Dependencies (3)
|
|
1.0.1
major
|
1.0.1
major
Dependencies (3)
|
|
0.0.4
initial
|
0.0.4
initial
Dependencies (2)
|