TexturePacker-MonoGameLoader
Using a sprite sheet (or texture atlas) increases your game's performance while also reducing the amount of memory. This library includes a loader and sprite renderer to load animations and sprites from a sprite sheet created with TexturePacker. Its source code can be found on https://github.com/CodeAndWeb/TexturePacker-MonoGameLoader A tutorial with full source code about how to create sprite sheets is available from https://www.codeandweb.com/texturepacker/tutorials/how-to-create-sprite-sheets-and-animations-with-monogame The tutorial contains additional modules like an animation manager for simple playback of animated sprites.
Activity
- Latest release
- 1y ago
- Total releases
- 8
- Cadence
- ~28 days
- Last 12 months
- 0
Details
- License
- MIT
- First release
- Aug 06, 2014
| Version | Released | |
|---|---|---|
2.0.0
major
|
2.0.0
major
Dependencies (1)
|
|
1.2.0
minor
|
1.2.0
minor
Dependencies (1)
|
|
1.1.0
minor
|
1.1.0
minor
Dependencies (1)
|
|
1.0.4
patch
|
1.0.4
patch
|
|
1.0.3
patch
|
1.0.3
patch
|
|
1.0.2
patch
|
1.0.2
patch
|
|
1.0.1
patch
|
1.0.1
patch
|
|
1.0.0
initial
|
1.0.0
initial
|