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TexturePacker-MonoGameLoader

Using a sprite sheet (or texture atlas) increases your game's performance while also reducing the amount of memory. This library includes a loader and sprite renderer to load animations and sprites from a sprite sheet created with TexturePacker. Its source code can be found on https://github.com/CodeAndWeb/TexturePacker-MonoGameLoader A tutorial with full source code about how to create sprite sheets is available from https://www.codeandweb.com/texturepacker/tutorials/how-to-create-sprite-sheets-and-animations-with-monogame The tutorial contains additional modules like an animation manager for simple playback of animated sprites.

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Activity

Latest release
1y ago
Total releases
8
Cadence
~28 days
Last 12 months
0

Details

License
MIT
First release
Aug 06, 2014
Releases
Version Released
2.0.0 major
1.2.0 minor
1.1.0 minor
1.0.4 patch
1.0.3 patch
1.0.2 patch
1.0.1 patch
1.0.0 initial