TShock
TShock is a toolbox for Terraria servers and communities.
Activity
- Latest release
- 6mo ago
- Total releases
- 16
- Cadence
- ~9 days
- Last 12 months
- 2
Details
- License
- unknown
- First release
- Oct 05, 2022
| Version | Released | |
|---|---|---|
6.1.0
minor
|
6.1.0
minor
Dependencies (6)
|
|
6.0.0
major
|
6.0.0
major
Dependencies (6)
|
|
5.2.4
patch
|
5.2.4
patch
Dependencies (5)
|
|
5.2.3
patch
|
5.2.3
patch
Dependencies (5)
|
|
5.2.2
patch
|
5.2.2
patch
Dependencies (5)
|
|
5.2.1
patch
1 CVE
GHSA-f8mx-cwfh-7hr2
Feb 03, 2025
TShock allows chat while not fully connected, possible ban evasion
Medium
Network
Low
None
None
This issue was reported to TShock by @ohayo, but was found by the Discord user by the name of TShock overrides certain Terraria vanilla systems, including chat, and the connection handling, for its own purposes, like enforcing bans. When clients connect but do not complete the connection handshake (e.g., send message number 6), they can "exist" on the server, occupy a player slot, chat, and receive data from the server despite not being fully connected. Individuals who exploit this will be able to effectively harass the server, observe the server, and utilize server resources even if banned from the server. For servers that operate with a proxy that strictly enforces the connection handshake/sequence, this is not an issue, but for smaller servers or servers running vanilla TShock this is an issue worth patching for. PR body supplied by @ohayo (patch writer): Terraria's standard server by default checks for bans upon the client sending the ConnectRequest packet, however, TShock instead chooses to check if the client connecting is banned upon the Request World Data packet. A malicious client can easily just not send this packet, and still join the server even while being banned. Also by not sending Request World Data, the malicious client is still able to receive all packets from the server & even chat. Other clients will not be notified of their join/leave but will be able to see them on the player list. Leading to potential chat spam & "spying" on packets of players within the server. Affected versions
5.0.0
5.0.0-beta
5.1.0
5.1.1
5.1.2
5.1.3
5.2.0
5.2.1
Fixed in
5.2.2
References Updated Feb 03, 2025 · Source: OSV.dev |
5.2.1
patch
Dependencies (5)
|
|
5.2.0
minor
2 CVEs
GHSA-f8mx-cwfh-7hr2
Feb 03, 2025
TShock allows chat while not fully connected, possible ban evasion
Medium
Network
Low
None
None
This issue was reported to TShock by @ohayo, but was found by the Discord user by the name of TShock overrides certain Terraria vanilla systems, including chat, and the connection handling, for its own purposes, like enforcing bans. When clients connect but do not complete the connection handshake (e.g., send message number 6), they can "exist" on the server, occupy a player slot, chat, and receive data from the server despite not being fully connected. Individuals who exploit this will be able to effectively harass the server, observe the server, and utilize server resources even if banned from the server. For servers that operate with a proxy that strictly enforces the connection handshake/sequence, this is not an issue, but for smaller servers or servers running vanilla TShock this is an issue worth patching for. PR body supplied by @ohayo (patch writer): Terraria's standard server by default checks for bans upon the client sending the ConnectRequest packet, however, TShock instead chooses to check if the client connecting is banned upon the Request World Data packet. A malicious client can easily just not send this packet, and still join the server even while being banned. Also by not sending Request World Data, the malicious client is still able to receive all packets from the server & even chat. Other clients will not be notified of their join/leave but will be able to see them on the player list. Leading to potential chat spam & "spying" on packets of players within the server. Affected versions
5.0.0
5.0.0-beta
5.1.0
5.1.1
5.1.2
5.1.3
5.2.0
5.2.1
Fixed in
5.2.2
References Updated Feb 03, 2025 · Source: OSV.dev
GHSA-hvm9-wc8j-mgrc
Dec 18, 2024
TShock Security Escalation Exploit
High
Network
Low
None
ImpactAn issue with the way OTAPI manages client connections results in stale UUIDs remaining on Because of this, if the following conditions are met a player may assume the login state of a previously connected player:
PatchesTShock 5.2.1 hotfixes this issue. A more robust fix will be made to OTAPI itself. WorkaroundsImplement a RemoteClient reset event handler in a plugin like so:
Affected versions
5.0.0
5.0.0-beta
5.1.0
5.1.1
5.1.2
5.1.3
5.2.0
Fixed in
5.2.1
References Updated Dec 18, 2024 · Source: OSV.dev |
5.2.0
minor
Dependencies (5)
|
|
5.1.3
patch
2 CVEs
GHSA-f8mx-cwfh-7hr2
Feb 03, 2025
TShock allows chat while not fully connected, possible ban evasion
Medium
Network
Low
None
None
This issue was reported to TShock by @ohayo, but was found by the Discord user by the name of TShock overrides certain Terraria vanilla systems, including chat, and the connection handling, for its own purposes, like enforcing bans. When clients connect but do not complete the connection handshake (e.g., send message number 6), they can "exist" on the server, occupy a player slot, chat, and receive data from the server despite not being fully connected. Individuals who exploit this will be able to effectively harass the server, observe the server, and utilize server resources even if banned from the server. For servers that operate with a proxy that strictly enforces the connection handshake/sequence, this is not an issue, but for smaller servers or servers running vanilla TShock this is an issue worth patching for. PR body supplied by @ohayo (patch writer): Terraria's standard server by default checks for bans upon the client sending the ConnectRequest packet, however, TShock instead chooses to check if the client connecting is banned upon the Request World Data packet. A malicious client can easily just not send this packet, and still join the server even while being banned. Also by not sending Request World Data, the malicious client is still able to receive all packets from the server & even chat. Other clients will not be notified of their join/leave but will be able to see them on the player list. Leading to potential chat spam & "spying" on packets of players within the server. Affected versions
5.0.0
5.0.0-beta
5.1.0
5.1.1
5.1.2
5.1.3
5.2.0
5.2.1
Fixed in
5.2.2
References Updated Feb 03, 2025 · Source: OSV.dev
GHSA-hvm9-wc8j-mgrc
Dec 18, 2024
TShock Security Escalation Exploit
High
Network
Low
None
ImpactAn issue with the way OTAPI manages client connections results in stale UUIDs remaining on Because of this, if the following conditions are met a player may assume the login state of a previously connected player:
PatchesTShock 5.2.1 hotfixes this issue. A more robust fix will be made to OTAPI itself. WorkaroundsImplement a RemoteClient reset event handler in a plugin like so:
Affected versions
5.0.0
5.0.0-beta
5.1.0
5.1.1
5.1.2
5.1.3
5.2.0
Fixed in
5.2.1
References Updated Dec 18, 2024 · Source: OSV.dev |
5.1.3
patch
Dependencies (5)
|
|
5.1.2
patch
2 CVEs
GHSA-f8mx-cwfh-7hr2
Feb 03, 2025
TShock allows chat while not fully connected, possible ban evasion
Medium
Network
Low
None
None
This issue was reported to TShock by @ohayo, but was found by the Discord user by the name of TShock overrides certain Terraria vanilla systems, including chat, and the connection handling, for its own purposes, like enforcing bans. When clients connect but do not complete the connection handshake (e.g., send message number 6), they can "exist" on the server, occupy a player slot, chat, and receive data from the server despite not being fully connected. Individuals who exploit this will be able to effectively harass the server, observe the server, and utilize server resources even if banned from the server. For servers that operate with a proxy that strictly enforces the connection handshake/sequence, this is not an issue, but for smaller servers or servers running vanilla TShock this is an issue worth patching for. PR body supplied by @ohayo (patch writer): Terraria's standard server by default checks for bans upon the client sending the ConnectRequest packet, however, TShock instead chooses to check if the client connecting is banned upon the Request World Data packet. A malicious client can easily just not send this packet, and still join the server even while being banned. Also by not sending Request World Data, the malicious client is still able to receive all packets from the server & even chat. Other clients will not be notified of their join/leave but will be able to see them on the player list. Leading to potential chat spam & "spying" on packets of players within the server. Affected versions
5.0.0
5.0.0-beta
5.1.0
5.1.1
5.1.2
5.1.3
5.2.0
5.2.1
Fixed in
5.2.2
References Updated Feb 03, 2025 · Source: OSV.dev
GHSA-hvm9-wc8j-mgrc
Dec 18, 2024
TShock Security Escalation Exploit
High
Network
Low
None
ImpactAn issue with the way OTAPI manages client connections results in stale UUIDs remaining on Because of this, if the following conditions are met a player may assume the login state of a previously connected player:
PatchesTShock 5.2.1 hotfixes this issue. A more robust fix will be made to OTAPI itself. WorkaroundsImplement a RemoteClient reset event handler in a plugin like so:
Affected versions
5.0.0
5.0.0-beta
5.1.0
5.1.1
5.1.2
5.1.3
5.2.0
Fixed in
5.2.1
References Updated Dec 18, 2024 · Source: OSV.dev |
5.1.2
patch
Dependencies (5)
|
|
5.1.1
patch
2 CVEs
GHSA-f8mx-cwfh-7hr2
Feb 03, 2025
TShock allows chat while not fully connected, possible ban evasion
Medium
Network
Low
None
None
This issue was reported to TShock by @ohayo, but was found by the Discord user by the name of TShock overrides certain Terraria vanilla systems, including chat, and the connection handling, for its own purposes, like enforcing bans. When clients connect but do not complete the connection handshake (e.g., send message number 6), they can "exist" on the server, occupy a player slot, chat, and receive data from the server despite not being fully connected. Individuals who exploit this will be able to effectively harass the server, observe the server, and utilize server resources even if banned from the server. For servers that operate with a proxy that strictly enforces the connection handshake/sequence, this is not an issue, but for smaller servers or servers running vanilla TShock this is an issue worth patching for. PR body supplied by @ohayo (patch writer): Terraria's standard server by default checks for bans upon the client sending the ConnectRequest packet, however, TShock instead chooses to check if the client connecting is banned upon the Request World Data packet. A malicious client can easily just not send this packet, and still join the server even while being banned. Also by not sending Request World Data, the malicious client is still able to receive all packets from the server & even chat. Other clients will not be notified of their join/leave but will be able to see them on the player list. Leading to potential chat spam & "spying" on packets of players within the server. Affected versions
5.0.0
5.0.0-beta
5.1.0
5.1.1
5.1.2
5.1.3
5.2.0
5.2.1
Fixed in
5.2.2
References Updated Feb 03, 2025 · Source: OSV.dev
GHSA-hvm9-wc8j-mgrc
Dec 18, 2024
TShock Security Escalation Exploit
High
Network
Low
None
ImpactAn issue with the way OTAPI manages client connections results in stale UUIDs remaining on Because of this, if the following conditions are met a player may assume the login state of a previously connected player:
PatchesTShock 5.2.1 hotfixes this issue. A more robust fix will be made to OTAPI itself. WorkaroundsImplement a RemoteClient reset event handler in a plugin like so:
Affected versions
5.0.0
5.0.0-beta
5.1.0
5.1.1
5.1.2
5.1.3
5.2.0
Fixed in
5.2.1
References Updated Dec 18, 2024 · Source: OSV.dev |
5.1.1
patch
Dependencies (5)
|
|
5.1.0
minor
2 CVEs
GHSA-f8mx-cwfh-7hr2
Feb 03, 2025
TShock allows chat while not fully connected, possible ban evasion
Medium
Network
Low
None
None
This issue was reported to TShock by @ohayo, but was found by the Discord user by the name of TShock overrides certain Terraria vanilla systems, including chat, and the connection handling, for its own purposes, like enforcing bans. When clients connect but do not complete the connection handshake (e.g., send message number 6), they can "exist" on the server, occupy a player slot, chat, and receive data from the server despite not being fully connected. Individuals who exploit this will be able to effectively harass the server, observe the server, and utilize server resources even if banned from the server. For servers that operate with a proxy that strictly enforces the connection handshake/sequence, this is not an issue, but for smaller servers or servers running vanilla TShock this is an issue worth patching for. PR body supplied by @ohayo (patch writer): Terraria's standard server by default checks for bans upon the client sending the ConnectRequest packet, however, TShock instead chooses to check if the client connecting is banned upon the Request World Data packet. A malicious client can easily just not send this packet, and still join the server even while being banned. Also by not sending Request World Data, the malicious client is still able to receive all packets from the server & even chat. Other clients will not be notified of their join/leave but will be able to see them on the player list. Leading to potential chat spam & "spying" on packets of players within the server. Affected versions
5.0.0
5.0.0-beta
5.1.0
5.1.1
5.1.2
5.1.3
5.2.0
5.2.1
Fixed in
5.2.2
References Updated Feb 03, 2025 · Source: OSV.dev
GHSA-hvm9-wc8j-mgrc
Dec 18, 2024
TShock Security Escalation Exploit
High
Network
Low
None
ImpactAn issue with the way OTAPI manages client connections results in stale UUIDs remaining on Because of this, if the following conditions are met a player may assume the login state of a previously connected player:
PatchesTShock 5.2.1 hotfixes this issue. A more robust fix will be made to OTAPI itself. WorkaroundsImplement a RemoteClient reset event handler in a plugin like so:
Affected versions
5.0.0
5.0.0-beta
5.1.0
5.1.1
5.1.2
5.1.3
5.2.0
Fixed in
5.2.1
References Updated Dec 18, 2024 · Source: OSV.dev |
5.1.0
minor
Dependencies (5)
|
|
5.0.0
initial
2 CVEs
GHSA-f8mx-cwfh-7hr2
Feb 03, 2025
TShock allows chat while not fully connected, possible ban evasion
Medium
Network
Low
None
None
This issue was reported to TShock by @ohayo, but was found by the Discord user by the name of TShock overrides certain Terraria vanilla systems, including chat, and the connection handling, for its own purposes, like enforcing bans. When clients connect but do not complete the connection handshake (e.g., send message number 6), they can "exist" on the server, occupy a player slot, chat, and receive data from the server despite not being fully connected. Individuals who exploit this will be able to effectively harass the server, observe the server, and utilize server resources even if banned from the server. For servers that operate with a proxy that strictly enforces the connection handshake/sequence, this is not an issue, but for smaller servers or servers running vanilla TShock this is an issue worth patching for. PR body supplied by @ohayo (patch writer): Terraria's standard server by default checks for bans upon the client sending the ConnectRequest packet, however, TShock instead chooses to check if the client connecting is banned upon the Request World Data packet. A malicious client can easily just not send this packet, and still join the server even while being banned. Also by not sending Request World Data, the malicious client is still able to receive all packets from the server & even chat. Other clients will not be notified of their join/leave but will be able to see them on the player list. Leading to potential chat spam & "spying" on packets of players within the server. Affected versions
5.0.0
5.0.0-beta
5.1.0
5.1.1
5.1.2
5.1.3
5.2.0
5.2.1
Fixed in
5.2.2
References Updated Feb 03, 2025 · Source: OSV.dev
GHSA-hvm9-wc8j-mgrc
Dec 18, 2024
TShock Security Escalation Exploit
High
Network
Low
None
ImpactAn issue with the way OTAPI manages client connections results in stale UUIDs remaining on Because of this, if the following conditions are met a player may assume the login state of a previously connected player:
PatchesTShock 5.2.1 hotfixes this issue. A more robust fix will be made to OTAPI itself. WorkaroundsImplement a RemoteClient reset event handler in a plugin like so:
Affected versions
5.0.0
5.0.0-beta
5.1.0
5.1.1
5.1.2
5.1.3
5.2.0
Fixed in
5.2.1
References Updated Dec 18, 2024 · Source: OSV.dev |
5.0.0
initial
Dependencies (5)
|
|
5.0.0-beta.0.6
pre
2 CVEs
GHSA-f8mx-cwfh-7hr2
Feb 03, 2025
TShock allows chat while not fully connected, possible ban evasion
Medium
Network
Low
None
None
This issue was reported to TShock by @ohayo, but was found by the Discord user by the name of TShock overrides certain Terraria vanilla systems, including chat, and the connection handling, for its own purposes, like enforcing bans. When clients connect but do not complete the connection handshake (e.g., send message number 6), they can "exist" on the server, occupy a player slot, chat, and receive data from the server despite not being fully connected. Individuals who exploit this will be able to effectively harass the server, observe the server, and utilize server resources even if banned from the server. For servers that operate with a proxy that strictly enforces the connection handshake/sequence, this is not an issue, but for smaller servers or servers running vanilla TShock this is an issue worth patching for. PR body supplied by @ohayo (patch writer): Terraria's standard server by default checks for bans upon the client sending the ConnectRequest packet, however, TShock instead chooses to check if the client connecting is banned upon the Request World Data packet. A malicious client can easily just not send this packet, and still join the server even while being banned. Also by not sending Request World Data, the malicious client is still able to receive all packets from the server & even chat. Other clients will not be notified of their join/leave but will be able to see them on the player list. Leading to potential chat spam & "spying" on packets of players within the server. Affected versions
5.0.0
5.0.0-beta
5.1.0
5.1.1
5.1.2
5.1.3
5.2.0
5.2.1
Fixed in
5.2.2
References Updated Feb 03, 2025 · Source: OSV.dev
GHSA-hvm9-wc8j-mgrc
Dec 18, 2024
TShock Security Escalation Exploit
High
Network
Low
None
ImpactAn issue with the way OTAPI manages client connections results in stale UUIDs remaining on Because of this, if the following conditions are met a player may assume the login state of a previously connected player:
PatchesTShock 5.2.1 hotfixes this issue. A more robust fix will be made to OTAPI itself. WorkaroundsImplement a RemoteClient reset event handler in a plugin like so:
Affected versions
5.0.0
5.0.0-beta
5.1.0
5.1.1
5.1.2
5.1.3
5.2.0
Fixed in
5.2.1
References Updated Dec 18, 2024 · Source: OSV.dev |
5.0.0-beta.0.6
pre
Dependencies (5)
|
|
5.0.0-beta.0.5
pre
2 CVEs
GHSA-f8mx-cwfh-7hr2
Feb 03, 2025
TShock allows chat while not fully connected, possible ban evasion
Medium
Network
Low
None
None
This issue was reported to TShock by @ohayo, but was found by the Discord user by the name of TShock overrides certain Terraria vanilla systems, including chat, and the connection handling, for its own purposes, like enforcing bans. When clients connect but do not complete the connection handshake (e.g., send message number 6), they can "exist" on the server, occupy a player slot, chat, and receive data from the server despite not being fully connected. Individuals who exploit this will be able to effectively harass the server, observe the server, and utilize server resources even if banned from the server. For servers that operate with a proxy that strictly enforces the connection handshake/sequence, this is not an issue, but for smaller servers or servers running vanilla TShock this is an issue worth patching for. PR body supplied by @ohayo (patch writer): Terraria's standard server by default checks for bans upon the client sending the ConnectRequest packet, however, TShock instead chooses to check if the client connecting is banned upon the Request World Data packet. A malicious client can easily just not send this packet, and still join the server even while being banned. Also by not sending Request World Data, the malicious client is still able to receive all packets from the server & even chat. Other clients will not be notified of their join/leave but will be able to see them on the player list. Leading to potential chat spam & "spying" on packets of players within the server. Affected versions
5.0.0
5.0.0-beta
5.1.0
5.1.1
5.1.2
5.1.3
5.2.0
5.2.1
Fixed in
5.2.2
References Updated Feb 03, 2025 · Source: OSV.dev
GHSA-hvm9-wc8j-mgrc
Dec 18, 2024
TShock Security Escalation Exploit
High
Network
Low
None
ImpactAn issue with the way OTAPI manages client connections results in stale UUIDs remaining on Because of this, if the following conditions are met a player may assume the login state of a previously connected player:
PatchesTShock 5.2.1 hotfixes this issue. A more robust fix will be made to OTAPI itself. WorkaroundsImplement a RemoteClient reset event handler in a plugin like so:
Affected versions
5.0.0
5.0.0-beta
5.1.0
5.1.1
5.1.2
5.1.3
5.2.0
Fixed in
5.2.1
References Updated Dec 18, 2024 · Source: OSV.dev |
5.0.0-beta.0.5
pre
Dependencies (4)
|
|
5.0.0-beta.0.1
pre
2 CVEs
GHSA-f8mx-cwfh-7hr2
Feb 03, 2025
TShock allows chat while not fully connected, possible ban evasion
Medium
Network
Low
None
None
This issue was reported to TShock by @ohayo, but was found by the Discord user by the name of TShock overrides certain Terraria vanilla systems, including chat, and the connection handling, for its own purposes, like enforcing bans. When clients connect but do not complete the connection handshake (e.g., send message number 6), they can "exist" on the server, occupy a player slot, chat, and receive data from the server despite not being fully connected. Individuals who exploit this will be able to effectively harass the server, observe the server, and utilize server resources even if banned from the server. For servers that operate with a proxy that strictly enforces the connection handshake/sequence, this is not an issue, but for smaller servers or servers running vanilla TShock this is an issue worth patching for. PR body supplied by @ohayo (patch writer): Terraria's standard server by default checks for bans upon the client sending the ConnectRequest packet, however, TShock instead chooses to check if the client connecting is banned upon the Request World Data packet. A malicious client can easily just not send this packet, and still join the server even while being banned. Also by not sending Request World Data, the malicious client is still able to receive all packets from the server & even chat. Other clients will not be notified of their join/leave but will be able to see them on the player list. Leading to potential chat spam & "spying" on packets of players within the server. Affected versions
5.0.0
5.0.0-beta
5.1.0
5.1.1
5.1.2
5.1.3
5.2.0
5.2.1
Fixed in
5.2.2
References Updated Feb 03, 2025 · Source: OSV.dev
GHSA-hvm9-wc8j-mgrc
Dec 18, 2024
TShock Security Escalation Exploit
High
Network
Low
None
ImpactAn issue with the way OTAPI manages client connections results in stale UUIDs remaining on Because of this, if the following conditions are met a player may assume the login state of a previously connected player:
PatchesTShock 5.2.1 hotfixes this issue. A more robust fix will be made to OTAPI itself. WorkaroundsImplement a RemoteClient reset event handler in a plugin like so:
Affected versions
5.0.0
5.0.0-beta
5.1.0
5.1.1
5.1.2
5.1.3
5.2.0
Fixed in
5.2.1
References Updated Dec 18, 2024 · Source: OSV.dev |
5.0.0-beta.0.1
pre
Dependencies (4)
|
|
5.0.0-beta
pre
2 CVEs
GHSA-f8mx-cwfh-7hr2
Feb 03, 2025
TShock allows chat while not fully connected, possible ban evasion
Medium
Network
Low
None
None
This issue was reported to TShock by @ohayo, but was found by the Discord user by the name of TShock overrides certain Terraria vanilla systems, including chat, and the connection handling, for its own purposes, like enforcing bans. When clients connect but do not complete the connection handshake (e.g., send message number 6), they can "exist" on the server, occupy a player slot, chat, and receive data from the server despite not being fully connected. Individuals who exploit this will be able to effectively harass the server, observe the server, and utilize server resources even if banned from the server. For servers that operate with a proxy that strictly enforces the connection handshake/sequence, this is not an issue, but for smaller servers or servers running vanilla TShock this is an issue worth patching for. PR body supplied by @ohayo (patch writer): Terraria's standard server by default checks for bans upon the client sending the ConnectRequest packet, however, TShock instead chooses to check if the client connecting is banned upon the Request World Data packet. A malicious client can easily just not send this packet, and still join the server even while being banned. Also by not sending Request World Data, the malicious client is still able to receive all packets from the server & even chat. Other clients will not be notified of their join/leave but will be able to see them on the player list. Leading to potential chat spam & "spying" on packets of players within the server. Affected versions
5.0.0
5.0.0-beta
5.1.0
5.1.1
5.1.2
5.1.3
5.2.0
5.2.1
Fixed in
5.2.2
References Updated Feb 03, 2025 · Source: OSV.dev
GHSA-hvm9-wc8j-mgrc
Dec 18, 2024
TShock Security Escalation Exploit
High
Network
Low
None
ImpactAn issue with the way OTAPI manages client connections results in stale UUIDs remaining on Because of this, if the following conditions are met a player may assume the login state of a previously connected player:
PatchesTShock 5.2.1 hotfixes this issue. A more robust fix will be made to OTAPI itself. WorkaroundsImplement a RemoteClient reset event handler in a plugin like so:
Affected versions
5.0.0
5.0.0-beta
5.1.0
5.1.1
5.1.2
5.1.3
5.2.0
Fixed in
5.2.1
References Updated Dec 18, 2024 · Source: OSV.dev |
5.0.0-beta
pre
Dependencies (4)
|