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Stride.CommunityToolkit.DebugShapes

Immediate-mode debug shapes for Stride: draw lines, arrows, cubes, spheres, half spheres, capsules, cylinders, cones, circles, quads and bounds from any script, for one frame or for a set time, and they disappear when you stop drawing. What's inside: - ImmediateDebugRenderSystem, registered with game.AddDebugShapes(): DrawLine, DrawArrow, DrawCube, DrawSphere, DrawCapsule, DrawCylinder, DrawCone, DrawCircle, DrawQuad, DrawBounds and more, solid or wireframe, with or without depth test - Thousands of shapes per frame in a handful of instanced draw calls: no entities, models or assets involved - Works in code-only and Game Studio projects; the render feature is added to the graphics compositor for you Stride compatibility (each toolkit version is built for one Stride release): - Stride 4.4: this version - Stride 4.3: 1.0.0-preview.62 - Stride 4.2: 1.0.0-preview.61 Documentation: https://stride3d.github.io/stride-community-toolkit/ Source and 50+ runnable examples: https://github.com/stride3d/stride-community-toolkit

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Activity

Latest release
2w ago
Total releases
13
Cadence
~13 days
Last 12 months
4

Details

License
MIT
First release
Jan 19, 2025
Releases
Version Released
1.0.0-preview.63 pre
1.0.0-preview.62 pre
1.0.0-preview.61 pre
1.0.0-preview.60 pre
1.0.0-preview.59 pre
1.0.0-preview.58 pre
1.0.0-preview.56 pre
1.0.0-preview.55 pre
1.0.0-preview.54 pre
1.0.0-preview.53 pre
1.0.0-preview.52 pre
1.0.0-preview.51 pre
1.0.0-preview.50 pre