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ShadowDusk.ContentPipeline

ShadowDusk's MonoGame content-pipeline importer and processor (ShadowDuskEffectImporter / ShadowDuskEffectProcessor) as a normal library, for MonoGame 3.8.5's code-centric Content Builder project: reference the package, pass the two instances in GetContentCollection, and your .fx compiles to .xnb through ShadowDusk in your Builder's own process, with no mgfxc, no fxc.exe, and no Wine. A delivery shape of the ShadowDusk compiler library - byte-for-byte the .mgfx the ShadowDusk CLI emits. For .mgcb / MGCB use ShadowDusk.MgcbPlugin instead.

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Activity

Latest release
3d ago
Total releases
2
Cadence
~daily
Last 12 months
2

Details

First release
Sep 10, 2026
Releases
Version Released
0.20.0 minor
0.19.0 initial