Paradise.Assets.Mesh
The Paradise mesh blob: GPU-ready interleaved geometry with draw records as a Paradise.BLOB layout, read at runtime by pinning the bytes the asset pipeline extracted from a GLB. No glTF, no JSON, no images.
Activity
- Latest release
- 14h ago
- Total releases
- 16
- Cadence
- ~daily
- Last 12 months
- 16
Details
- License
- MIT
- First release
- Sep 04, 2026
Releases
| Version | Released | |
|---|---|---|
0.48.0
minor
| ||
0.47.0
minor
| ||
0.46.3
patch
| ||
0.46.2
patch
| ||
0.46.1
patch
| ||
0.46.0
minor
| ||
0.45.1
patch
| ||
0.45.0
minor
| ||
0.44.0
minor
| ||
0.42.0
minor
| ||
0.41.0
minor
| ||
0.40.0
minor
| ||
0.39.0
minor
| ||
0.38.0
minor
| ||
0.37.0
minor
| ||
0.36.0
initial
|