NextGenSoftware.Holochain.HoloNET.HyperNET
HoloNET HyperNET is a P2P gaming networking layer built on top of HoloNET Client and HoloNET ORM that allows Unity and Unreal games to implement near-zero-latency peer-to-peer networking with virtually unlimited concurrent players -- eliminating the scalability ceiling of traditional cloud/dedicated server architectures. Leverages Holochain's agent-centric DHT (v0.6.x, Kitsune2) for resilient mesh networking, automatic peer discovery, and distributed state. Ideal for MMO, battle royale, and co-op experiences. Part of the OASIS Omniverse ecosystem at https://holonet.oasisomniverse.one -- Source: https://github.com/holochain-open-dev/holochain-client-csharp
Activity
- Latest release
- 2mo ago
- Total releases
- 7
- Cadence
- ~8 days
- Last 12 months
- 1
Details
- License
- MIT
- First release
- Apr 18, 2024
| Version | Released | |
|---|---|---|
4.0.0
major
|
4.0.0
major
Dependencies (2)
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3.0.6
patch
|
3.0.6
patch
Dependencies (2)
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|
3.0.5
patch
|
3.0.5
patch
Dependencies (2)
|
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3.0.4
patch
|
3.0.4
patch
Dependencies (2)
|
|
3.0.3
patch
|
3.0.3
patch
Dependencies (2)
|
|
3.0.2
patch
|
3.0.2
patch
Dependencies (2)
|
|
3.0.1
initial
|
3.0.1
initial
Dependencies (2)
|