KernSmith.RaylibGum
Runtime bitmap font generation for raylib + Gum games using KernSmith. Generates Raylib_cs.Font instances entirely in memory — no .fnt files required. Wire up with one line: CustomSetPropertyOnRenderable.InMemoryFontCreator = new KernSmithRaylibFontCreator();
Activity
- Latest release
- 1d ago
- Total releases
- 11
- Cadence
- ~3 days
- Last 12 months
- 11
Details
- License
- MIT
- First release
- Jun 16, 2026
Releases
| Version | Released | |
|---|---|---|
2026.7.30.1-preview.1
pre
| ||
2026.7.27.1-preview.1
pre
| ||
2026.7.25.1-preview.1
pre
| ||
2026.7.22.1
patch
| ||
2026.7.9.1-preview.1
pre
| ||
2026.7.6.1
patch
| ||
2026.7.3.1
minor
| ||
2026.6.26.1
patch
| ||
2026.6.20.1
patch
| ||
2026.6.19.1
initial
| ||
2026.6.16.1-preview.3
pre
|