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KernSmith.RaylibGum

Runtime bitmap font generation for raylib + Gum games using KernSmith. Generates Raylib_cs.Font instances entirely in memory — no .fnt files required. Wire up with one line: CustomSetPropertyOnRenderable.InMemoryFontCreator = new KernSmithRaylibFontCreator();

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Activity

Latest release
1d ago
Total releases
11
Cadence
~3 days
Last 12 months
11

Details

License
MIT
First release
Jun 16, 2026
Releases
Version Released
2026.7.30.1-preview.1 pre
2026.7.27.1-preview.1 pre
2026.7.25.1-preview.1 pre
2026.7.22.1 patch
2026.7.9.1-preview.1 pre
2026.7.6.1 patch
2026.7.3.1 minor
2026.6.26.1 patch
2026.6.20.1 patch
2026.6.19.1 initial
2026.6.16.1-preview.3 pre