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EnginePseudo3D.Core

This is an engine that uses raycasting method and SFML framework to render the scene. This project implements most of the mechanics for writing the game. Designed for quick setup and easy integration into your code!

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Activity

Latest release
9mo ago
Total releases
128
Cadence
~daily
Last 12 months
7

Details

License
MIT OR Apache-2.0
First release
Mar 06, 2025
Releases
Version Released
2.2.7 patch
2.2.6 patch
2.2.5 patch
2.2.4 patch
2.2.3 patch
2.2.2 patch
2.2.1 patch
2.2.0 minor
2.1.9 patch
2.1.8 patch
2.1.7 patch
2.1.6 patch
2.1.5 patch
2.1.4 patch
2.1.3 patch
2.1.2 patch
2.1.1 patch
2.1.0 minor
2.0.9 patch
2.0.8 patch
2.0.7 patch
2.0.6 patch
2.0.5 patch
2.0.4 patch
2.0.3 patch
2.0.2 patch
2.0.1 patch
2.0.0 major
1.9.9 patch
1.9.8 patch
1.9.7 patch
1.9.6 patch
1.9.5 patch
1.9.4 patch
1.9.3 patch
1.9.2 patch
1.9.1 patch
1.9.0 minor
1.8.9 patch
1.8.8 patch
1.8.7 patch
1.8.6 patch
1.8.5 patch
1.8.4 patch
1.8.3 patch
1.8.2 patch
1.8.1 patch
1.8.0 minor
1.7.9 patch
1.7.8 patch
1–50 of 128