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DaveGreen.ShapeEngine

My custom made 2d game engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures. Custom input, audio, savegame, collision, shape, pathfinding, ui, camera, color palette, polygon fracturing, and text system are available with a few other nice things!

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Activity

Latest release
1w ago
Total releases
26
Cadence
~8 days
Last 12 months
5

Details

First release
May 23, 2024
Releases
Version Released
5.4.0 minor
5.3.0 minor
5.2.0 minor
5.1.0 minor
5.0.0 major
4.0.5 patch
4.0.4 patch
4.0.3 patch
4.0.2 patch
4.0.1 patch
4.0.0 major
3.1.0 minor
3.0.0 major
2.4.0 minor
2.3.1 patch
2.3.0 minor
2.2.0 minor
2.1.1 patch
2.1.0 minor
2.0.2 patch
2.0.1 patch
2.0.0 major
1.0.3 patch
1.0.2 patch
1.0.1 patch
1.0.0 initial