CodeBrix.WebGpu.Skia.MitLicenseForever
WebGPU rendering straight into SkiaSharp surfaces. Give it an SKSurface, an SKCanvas, a GRContext or nothing at all and it picks the fastest way to get WebGPU pixels onto it - zero copy when the surface lives on the same GPU device (Vulkan, Direct3D 12 or Metal), one GPU-side draw when it lives on the same device but its own texture cannot be shared, a CPU readback otherwise - and reports which one it took and why. Can create the GPU device and a SkiaSharp GRContext on it, or adopt the Vulkan or Metal device behind an application's own GRContext. Explicit, documented frame protocol for handing the texture between WebGPU and Skia; headless rendering to SKImage, SKBitmap or bytes. Built on CodeBrix.WebGpu.Native.
Activity
- Latest release
- 3d ago
- Total releases
- 3
- Cadence
- ~6 days
- Last 12 months
- 3
Details
- License
- MIT
- First release
- Oct 14, 2026
| Version | Released | |
|---|---|---|
1.0.300.294
patch
| ||
1.0.291.34
patch
| ||
1.0.287.390
initial
|