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CodeBrix.WebGpu.Skia.MitLicenseForever

WebGPU rendering straight into SkiaSharp surfaces. Give it an SKSurface, an SKCanvas, a GRContext or nothing at all and it picks the fastest way to get WebGPU pixels onto it - zero copy when the surface lives on the same GPU device (Vulkan, Direct3D 12 or Metal), one GPU-side draw when it lives on the same device but its own texture cannot be shared, a CPU readback otherwise - and reports which one it took and why. Can create the GPU device and a SkiaSharp GRContext on it, or adopt the Vulkan or Metal device behind an application's own GRContext. Explicit, documented frame protocol for handing the texture between WebGPU and Skia; headless rendering to SKImage, SKBitmap or bytes. Built on CodeBrix.WebGpu.Native.

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Activity

Latest release
3d ago
Total releases
3
Cadence
~6 days
Last 12 months
3

Details

License
MIT
First release
Oct 14, 2026
Releases
Version Released
1.0.300.294 patch
1.0.291.34 patch
1.0.287.390 initial