BerylliumFabricSimulator
GPU cloth solver for MonoGame: a compute shader integrates the particles, relaxes the constraints and computes the normals, and the positions never leave the GPU. Verlet integration with Jacobi relaxation, plastic bending so creases stay, long-range attachments, colliders with friction, self-collision through a spatial hash, and gusting wind. Solver only — you fetch the particles in your own vertex shader and draw the sheet yourself. Requires Windows and the compute-capable MonoGame fork; stock MonoGame has no compute shaders or structured buffers. The solver ships as HLSL and is compiled by your content pipeline.
Activity
- Latest release
- 2w ago
- Total releases
- 1
- Cadence
- —
- Last 12 months
- 1
Details
- License
- MIT
- First release
- Aug 26, 2026