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BerylliumFabricSimulator

GPU cloth solver for MonoGame: a compute shader integrates the particles, relaxes the constraints and computes the normals, and the positions never leave the GPU. Verlet integration with Jacobi relaxation, plastic bending so creases stay, long-range attachments, colliders with friction, self-collision through a spatial hash, and gusting wind. Solver only — you fetch the particles in your own vertex shader and draw the sheet yourself. Requires Windows and the compute-capable MonoGame fork; stock MonoGame has no compute shaders or structured buffers. The solver ships as HLSL and is compiled by your content pipeline.

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Activity

Latest release
2w ago
Total releases
1
Cadence
Last 12 months
1

Details

License
MIT
First release
Aug 26, 2026
Releases
Version Released
0.9.1 initial