miaoda-game-fsm-core
Engine-agnostic finite state machine for game logic — enemy AI (patrol/chase/attack), character states (idle/run/jump), game flow (menu/playing/paused). enter/exit/update hooks, declarative guarded transitions, timeInState. The gameplay-level FSM Cocos do
Activity
- Latest release
- 1mo ago
- Total releases
- 7
- Cadence
- ~daily
- Last 12 months
- 7
Reach
- Downloads (recent)
- 699
Details
- License
- MIT
- First release
- Jul 28, 2026
Releases
| Version | Released | |
|---|---|---|
0.3.2
patch
|
0.3.2
patch
|
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0.3.1
patch
|
0.3.1
patch
|
|
0.3.0
minor
|
0.3.0
minor
|
|
0.2.0
minor
|
0.2.0
minor
|
|
0.1.2
patch
|
0.1.2
patch
|
|
0.1.1
patch
|
0.1.1
patch
|
|
0.1.0
initial
|
0.1.0
initial
|