miaoda-game-combat2d-core
Engine-agnostic real-time hit-resolution core: hitbox/hurtbox overlap with team layer/mask filtering (Godot-style), once-per-attack hit dedup, invincibility frames, knockback vectors and pierce. Turns the raw fact 'two boxes overlap' into 'who hit whom, f
Activity
- Latest release
- 1mo ago
- Total releases
- 6
- Cadence
- ~daily
- Last 12 months
- 6
Reach
- Downloads (recent)
- 378
Details
- License
- MIT
- First release
- Jul 28, 2026
Releases
| Version | Released | |
|---|---|---|
0.3.1
patch
|
0.3.1
patch
|
|
0.3.0
minor
|
0.3.0
minor
|
|
0.2.0
minor
|
0.2.0
minor
|
|
0.1.2
patch
|
0.1.2
patch
|
|
0.1.1
patch
|
0.1.1
patch
|
|
0.1.0
initial
|
0.1.0
initial
|