gputex
Runtime GPU texture compression via WebGPU compute shaders, with a WebGL2 fragment-shader fallback. Feed it a PNG/JPG/WebP/AVIF — or an SVG, rasterised on the fly — and get back a GPU-compressed texture (BC7, BC5, ASTC 4x4, BC1, or ETC2) ready for Three.j
Activity
- Latest release
- 2mo ago
- Total releases
- 15
- Cadence
- ~daily
- Last 12 months
- 15
Details
- License
- MIT
- First release
- Apr 16, 2026
| Version | Released | |
|---|---|---|
0.6.0
minor
|
0.6.0
minor
Dependencies (1)
|
|
0.5.0
minor
|
0.5.0
minor
Dependencies (1)
|
|
0.4.0
minor
|
0.4.0
minor
Dependencies (1)
|
|
0.3.4
patch
|
0.3.4
patch
Dependencies (1)
|
|
0.3.3
patch
|
0.3.3
patch
Dependencies (1)
|
|
0.3.2
patch
|
0.3.2
patch
Dependencies (1)
|
|
0.3.1
patch
|
0.3.1
patch
Dependencies (1)
|
|
0.3.0
minor
|
0.3.0
minor
Dependencies (1)
|
|
0.2.0
minor
|
0.2.0
minor
Dependencies (1)
|
|
0.1.2
patch
|
0.1.2
patch
Dependencies (1)
|
|
0.1.1
patch
|
0.1.1
patch
Dependencies (1)
|
|
0.1.0
minor
|
0.1.0
minor
Dependencies (1)
|
|
0.0.5
patch
|
0.0.5
patch
Dependencies (1)
|
|
0.0.4
patch
|
0.0.4
patch
Dependencies (1)
|
|
0.0.3
initial
|
0.0.3
initial
Dependencies (1)
|