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npm

gputex

Runtime GPU texture compression via WebGPU compute shaders, with a WebGL2 fragment-shader fallback. Feed it a PNG/JPG/WebP/AVIF — or an SVG, rasterised on the fly — and get back a GPU-compressed texture (BC7, BC5, ASTC 4x4, BC1, or ETC2) ready for Three.j

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Activity

Latest release
2mo ago
Total releases
15
Cadence
~daily
Last 12 months
15

Details

License
MIT
First release
Apr 16, 2026
Releases
Version Released
0.6.0 minor
0.5.0 minor
0.4.0 minor
0.3.4 patch
0.3.3 patch
0.3.2 patch
0.3.1 patch
0.3.0 minor
0.2.0 minor
0.1.2 patch
0.1.1 patch
0.1.0 minor
0.0.5 patch
0.0.4 patch
0.0.3 initial