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npm

dead-reckoning

The simplest client-only implementation of a dead reckoning algorithm that synchronizes your real-time game client's world state to the server to hide latency.

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Activity

Latest release
11y ago
Total releases
10
Cadence
~daily
Last 12 months
0

Details

License
MIT
First release
Oct 18, 2014
Releases
Version Released
0.1.3 patch
0.1.2 patch
0.1.1 patch
0.1.0 minor
0.0.6 patch
0.0.5 patch
0.0.4 patch
0.0.3 patch
0.0.2 patch
0.0.1 initial