@lagless/core
Provides the core Entity-Component-System (ECS) engine for deterministic multiplayer games with rollback netcode. Manages all game state in a single ArrayBuffer, orchestrates simulation ticks with snapshot/rollback, implements a dependency injection conta
Activity
- Latest release
- 3mo ago
- Total releases
- 37
- Cadence
- ~daily
- Last 12 months
- 37
Details
- License
- unknown
- First release
- Feb 22, 2026
Releases