bevy_carnage
Runtime mesh fracture for Bevy: recursively plane-cut a character's own meshes into watertight-capped chunks, bake them once per source asset, and swap them in when it dies.
Activity
- Latest release
- 1w ago
- Total releases
- 8
- Cadence
- ~daily
- Last 12 months
- 8
Reach
- Downloads
- 62
- Stars
- 1
Details
- License
- MIT OR Apache-2.0
- First release
- Sep 02, 2026
Releases